Simon Bostock
Too big for twitter, not ready to blog = here. Uber-feed of all my other stuff. Mostly for me, so don't expect too much.
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Archive
February 17th, 4:59am
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Learning from Game Mechanics
I snagged this from this slidedeck:
Non-trivial question: how deep do you bury the game mechanics? As soon as something becomes a game, does it devalue the experience for some (even all) users?Examples would be Tumblarity (almost universally hated), Twitter follower counts (the relentlessness of some Twitter users is dispiriting) and original LinkedIn (they originally listed users in order of the number of contacts, thus turning it - probably unwittingly? - into a game).
